Post by Crow on May 29, 2011 12:58:09 GMT -5
Kingdom Hearts R E V I V A L
Basic Techniques
Here we have some basic techniques made for you. We did this to ensure some balance in the RP. It would be silly if two different players have the same technique (ex. Fira) but with different durations and cooldowns. Before you start creating your techniques, check if something you want has already been posted in here. The code for the techniques is always at the bottom of the post.
RANK C TECHNIQUES
Name: Fire
Rank: C
Element: Fire
Description: Fire is the most basic fire element technique. When this technique is cast, a small and circular ball of fire shoots out from the caster's hand or weapon. The fire ball travels in a straight forward direction. Causes minor burns upon impact.
Duration: 1 post
Cooldown: 2 posts
Name: Blizzard
Rank: C
Element: Ice
Description: Blizzard is the most basic ice element technique. When this technique is cast, a small and circular ball of ice shoots out from the caster's hand or weapon. The ice ball travels in a straight forward direction. Causes some freezing upon impact.
Duration: 1 post
Cooldown: 2 posts
Name: Thunder
Rank: C
Element: Lighting
Description: Thunder is the most basic lighting element technique. When this technique is cast, a single lightning bolt strikes down from the sky. The lightning bolt takes a split second to hit the ground after it is cast, making it somewhat possible to dodge. Causes some shock upon impact.
Duration: 1 post
Cooldown: 2 posts
Name: Aero
Rank: C
Element: Wind
Description: Aero is the most basic wind element technique. When this technique is cast, a circular wind barrier surrounds the caster. This wind barrier halves the damage taken by the caster. Causes minor cuts upon impact.
Duration: 2 post
Cooldown: 4 posts
Name: Cure
Rank: C
Element: Holy
Description: Cure is the most basic holy element technique. When this technique is cast, a greenish light illuminates the target while green leaves float around. Cure can heal minor wounds, as long as the target is at touch proximate.
Duration: 1 post
Cooldown: 3 posts
Name: Gravity
Rank: C
Element: Gravity
Description: Gravity is the most basic gravity element technique. When this technique is cast, a dark purple and blue sphere surrounds a single target. Once the target is caught by the sphere, he or she is crushed by the heavy gravity in the sphere. This only causes minor damages such as a broken bone.
Duration: 1 post
Cooldown: 2 posts
Name: Stop
Rank: C
Element: Time
Description: Stop is the most basic time element technique. When this technique is cast, a clock will appear above the head of the target. The clock will tick down until the target is unfrozen. Stop works only at a touching range. Damage received by a target inflicted by Stop accumulates when the effect of Stop wear off.
Duration: 2 posts
Cooldown: 5 posts
Name: Reflect
Rank: C
Element: Light
Description: Reflect is the most basic light element technique. When this technique is cast, a small barrier of light surrounds the caster. This barrier of light does not last for long, but can defend the caster from any attack when used.
Duration: 1 posts
Cooldown: 3 posts
Name: Magnet
Rank: C
Element: Darkness
Description: Magnet is the most basic darkness element technique. When this technique is cast, a dark orb is generated near the caster. This orb attracts anything within a small range. Causes minor damage upon impact.
Duration: 1 post
Cooldown: 3 posts
Basic Techniques
Here we have some basic techniques made for you. We did this to ensure some balance in the RP. It would be silly if two different players have the same technique (ex. Fira) but with different durations and cooldowns. Before you start creating your techniques, check if something you want has already been posted in here. The code for the techniques is always at the bottom of the post.
RANK C TECHNIQUES
Name: Fire
Rank: C
Element: Fire
Description: Fire is the most basic fire element technique. When this technique is cast, a small and circular ball of fire shoots out from the caster's hand or weapon. The fire ball travels in a straight forward direction. Causes minor burns upon impact.
Duration: 1 post
Cooldown: 2 posts
Name: Blizzard
Rank: C
Element: Ice
Description: Blizzard is the most basic ice element technique. When this technique is cast, a small and circular ball of ice shoots out from the caster's hand or weapon. The ice ball travels in a straight forward direction. Causes some freezing upon impact.
Duration: 1 post
Cooldown: 2 posts
Name: Thunder
Rank: C
Element: Lighting
Description: Thunder is the most basic lighting element technique. When this technique is cast, a single lightning bolt strikes down from the sky. The lightning bolt takes a split second to hit the ground after it is cast, making it somewhat possible to dodge. Causes some shock upon impact.
Duration: 1 post
Cooldown: 2 posts
Name: Aero
Rank: C
Element: Wind
Description: Aero is the most basic wind element technique. When this technique is cast, a circular wind barrier surrounds the caster. This wind barrier halves the damage taken by the caster. Causes minor cuts upon impact.
Duration: 2 post
Cooldown: 4 posts
Name: Cure
Rank: C
Element: Holy
Description: Cure is the most basic holy element technique. When this technique is cast, a greenish light illuminates the target while green leaves float around. Cure can heal minor wounds, as long as the target is at touch proximate.
Duration: 1 post
Cooldown: 3 posts
Name: Gravity
Rank: C
Element: Gravity
Description: Gravity is the most basic gravity element technique. When this technique is cast, a dark purple and blue sphere surrounds a single target. Once the target is caught by the sphere, he or she is crushed by the heavy gravity in the sphere. This only causes minor damages such as a broken bone.
Duration: 1 post
Cooldown: 2 posts
Name: Stop
Rank: C
Element: Time
Description: Stop is the most basic time element technique. When this technique is cast, a clock will appear above the head of the target. The clock will tick down until the target is unfrozen. Stop works only at a touching range. Damage received by a target inflicted by Stop accumulates when the effect of Stop wear off.
Duration: 2 posts
Cooldown: 5 posts
Name: Reflect
Rank: C
Element: Light
Description: Reflect is the most basic light element technique. When this technique is cast, a small barrier of light surrounds the caster. This barrier of light does not last for long, but can defend the caster from any attack when used.
Duration: 1 posts
Cooldown: 3 posts
Name: Magnet
Rank: C
Element: Darkness
Description: Magnet is the most basic darkness element technique. When this technique is cast, a dark orb is generated near the caster. This orb attracts anything within a small range. Causes minor damage upon impact.
Duration: 1 post
Cooldown: 3 posts
[b]Name[/b]: Fire
[b]Rank[/b]: C
[b]Element[/b]: Fire
[b]Description[/b]: Fire is the most basic fire element technique. When this technique is cast, a small and circular ball of fire shoots out from the caster's hand or weapon. The fire ball travels in a straight forward direction. Causes minor burns upon impact.
[b]Duration[/b]: 1 post
[b]Cooldown[/b]: 2 posts
[b]Name[/b]: Blizzard
[b]Rank[/b]: C
[b]Element[/b]: Ice
[b]Description[/b]: Blizzard is the most basic ice element technique. When this technique is cast, a small and circular ball of ice shoots out from the caster's hand or weapon. The ice ball travels in a straight forward direction. Causes some freezing upon impact.
[b]Duration[/b]: 1 post
[b]Cooldown[/b]: 2 posts
[b]Name[/b]: Thunder
[b]Rank[/b]: C
[b]Element[/b]: Lighting
[b]Description[/b]: Thunder is the most basic lighting element technique. When this technique is cast, a single lightning bolt strikes down from the sky. The lightning bolt takes a split second to hit the ground after it is cast, making it somewhat possible to dodge. Causes some shock upon impact.
[b]Duration[/b]: 1 post
[b]Cooldown[/b]: 2 posts
[b]Name[/b]: Aero
[b]Rank[/b]: C
[b]Element[/b]: Wind
[b]Description[/b]: Aero is the most basic wind element technique. When this technique is cast, a circular wind barrier surrounds the caster. This wind barrier halves the damage taken by the caster. Causes minor cuts upon impact.
[b]Duration[/b]: 2 post
[b]Cooldown[/b]: 4 posts
[b]Name[/b]: Cure
[b]Rank[/b]: C
[b]Element[/b]: Holy
[b]Description[/b]: Cure is the most basic holy element technique. When this technique is cast, a greenish light illuminates the target while green leaves float around. Cure can heal minor wounds, as long as the target is at touch proximate.
[b]Duration[/b]: 1 post
[b]Cooldown[/b]: 3 posts
[b]Name[/b]: Gravity
[b]Rank[/b]: C
[b]Element[/b]: Gravity
[b]Description[/b]: Gravity is the most basic gravity element technique. When this technique is cast, a dark purple and blue sphere surrounds a single target. Once the target is caught by the sphere, he or she is crushed by the heavy gravity in the sphere. This only causes minor damages such as a broken bone.
[b]Duration[/b]: 1 post
[b]Cooldown[/b]: 2 posts
[b]Name[/b]: Stop
[b]Rank[/b]: C
[b]Element[/b]: Time
[b]Description[/b]: Stop is the most basic time element technique. When this technique is cast, a clock will appear above the head of the target. The clock will tick down until the target is unfrozen. Stop works only at a touching range. Damage received by a target inflicted by Stop accumulates when the effect of Stop wear off.
[b]Duration[/b]: 2 posts
[b]Cooldown[/b]: 4 posts
[b]Name[/b]: Magnet
[b]Rank[/b]: C
[b]Element[/b]: Darkness
[b]Description[/b]: Magnet is the most basic darkness element technique. When this technique is cast, a dark orb is generated near the caster. This orb attracts anything within a small range. Causes minor damage upon impact.
[b]Duration[/b]: 1 post
[b]Cooldown[/b]: 3 posts